无头环境下修改FrameBuffer对应内存数据绘图

FrameBuffer,帧缓冲区,显卡或者显示器在文件系统中的映射,里面的数据就是将要显示在界面的内容。

headless,类似于服务器版,只有内核和shell,无X/Wayland等GUI组件的环境,只能通过tty进行交互

首先准备一个空白操作系统,没有X/Wayland桌面服务。

我的环境就是直接安装Ubuntu Server 23.04。

源码

  • 打开系统framebuffer
  • 将framebuffer映射至内存
  • 修改内存数据
  • 同步显示内容
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#include <stdlib.h>
#include <unistd.h>
#include <stdio.h>
#include <fcntl.h>
#include <linux/fb.h>
#include <sys/mman.h>
#include <sys/ioctl.h>

int main()
{
int fbfd = 0;
struct fb_var_screeninfo vinfo;
struct fb_fix_screeninfo finfo;
long int screensize = 0;
char *fbp = 0;
int x = 0, y = 0;
long int location = 0;

// Open the file for reading and writing
fbfd = open("/dev/fb0", O_RDWR);
if (fbfd == -1)
{
perror("Error: cannot open framebuffer device");
exit(1);
}
printf("The framebuffer device was opened successfully.\n");

// Get fixed screen information
if (ioctl(fbfd, FBIOGET_FSCREENINFO, &finfo) == -1)
{
perror("Error reading fixed information");
exit(2);
}

// Get variable screen information
if (ioctl(fbfd, FBIOGET_VSCREENINFO, &vinfo) == -1)
{
perror("Error reading variable information");
exit(3);
}

printf("%dx%d, %dbpp\n", vinfo.xres, vinfo.yres, vinfo.bits_per_pixel);

// Figure out the size of the screen in bytes
screensize = vinfo.xres * vinfo.yres * vinfo.bits_per_pixel / 8;

// Map the device to memory
fbp = (char *)mmap(0, screensize, PROT_READ | PROT_WRITE, MAP_SHARED,
fbfd, 0);
if ((int)fbp == -1)
{
perror("Error: failed to map framebuffer device to memory");
exit(4);
}
printf("The framebuffer device was mapped to memory successfully.\n");

x = 300;
y = 100; // Where we are going to put the pixel

// Figure out where in memory to put the pixel
while (1)
{
for (y = 100; y < 300; y++)
{
for (x = 100; x < 300; x++)
{
location = (x + vinfo.xoffset) * (vinfo.bits_per_pixel / 8) +
(y + vinfo.yoffset) * finfo.line_length;

if (vinfo.bits_per_pixel == 32)
{
*(fbp + location) = 100; // Some blue
*(fbp + location + 1) = 15 + (x - 100) / 2; // A little green
*(fbp + location + 2) = 200 - (y - 100) / 5; // A lot of red
*(fbp + location + 3) = 0; // No transparency
}
else
{ // assume 16bpp
int b = 10;
int g = (x - 100) / 6; // A little green
int r = 31 - (y - 100) / 16; // A lot of red
unsigned short int t = r << 11 | g << 5 | b;
*((unsigned short int *)(fbp + location)) = t;
}
}
}
}
munmap(fbp, screensize);
close(fbfd);
return 0;
}

编译

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gcc square.cpp -fpermissive -o square

运行

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sudo ./square

因为只有root才可以访问内存

运行效果

关闭程序后

运行效果

使用clear就可以刷新界面


无头环境下修改FrameBuffer对应内存数据绘图
https://blog.jackeylea.com/linux/mmap-framebuffer-under-headles-linux-server/
作者
JackeyLea
发布于
2023年7月30日
许可协议